Monday, April 21, 2008

Comcast opens up about how it manages traffic

Managing online traffic can be risky stuff. Just ask Comcast.

The cable TV giant came under fire recently when
it slowed a "peer-to-peer" transmission of the King James Bible sent as
a test by an Associated Press reporter.


At two special hearings held by the Federal
Communications Commission — one at Harvard and another last week at
Stanford — the company was excoriated for delaying peer-to-peer traffic.


Peer-to-peer transmissions, which account for
more than half of all Web traffic, enable computers to snatch music,
data and video files from other computers. To assemble one file, a
peer-to-peer service can tap into dozens, or even hundreds, of
computers around the world.


Comcast (CMCSA),
which has 13 million online customers, has been taking a low profile.
Executives Tony Werner, Comcast's chief technology officer, and Mitch
Bowling, senior vice president of online service, agreed to discuss the
incident with USA TODAY.

http://www.usatoday.com/



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Net Neutrality Debate Gets Hot When Comcast Skips Out

By: Spacelab Research Staff


The Federal
Communications Comission held a hearing at Stanford University last
week to talk about Net Neutrality, this time in regards to network
management. It sounds geeky and boring, but it actually has a huge
impact on how we get to view and download content from the Internet.


The
hearing went down at the Stanford Law School's Center for Internet
& Society, so that Silicon Valley players and minds could attend
the hearing. If you've got some time, you can watch the whole hearing
online at the VonTv web site.


Comcast,
Pando Networks, AT&T, TimeWarner, and CableLabs were all invited to
participate in the hearing. They all declined to attend, meaning that
they all declined to go on the public record in accounting for their
practices. Even Comcast and Pando Networks were reinvited to describe
their customer bill of rights which was launched last week (perhaps in response to the hearing?), but declined again.




At
the heart of the issue is the decision by ISP's like Comcast to monitor
traffic on their networks, and whether that serves the public interest.
Supporters of Net Neutrality often say that the business owners are
conflicted in their interest to monitor their own networks, often
throttling or stopping traffic that includes P2P services and torrents.
These methods of downloading can carry copyrighted content and can
contain high amounts of traffic dedicated to unauthorized sharing of
that copyrighted content.

Comcast announced in April that it would work with BitTorrent to find a solution.


There's
legitmate uses for P2P and torrents too, so shutting down the network's
capacity to carry their traffic punishes legitmate use also. Given the
history of Comcast and how they've presented their side of the case,
sometimes being caught telling lies,
it's hard to see how they will be straight-forward in talking about it
in the future, let alone run their network in a way that benefits
paying customers as much as it benefits Comcast.


Plus,
Comcast can run their network however they want, because it's their
network. That brings about a real challenge, because if Comcast is the
only broadband service provider in your area, how can you make a choice
to go with someone else?

http://www.thespacelab.tv



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Wii Game Sales Weak?

There's no denying that Nintendo sits atop videogame system sales with the Wii, however an article in today's New York Times
notes it's the Wii game (software) sales that are lacking. The article
notes a sharp drop in Super Smash Bros. Brawl sales, with retailers
such as Toys R Us
bundling the game with the Wii system and a GameStop store reporting
sales dropping from "a couple thousand" in the first week to "maybe
100" in the weeks following. No doubt, hardcore fans swooped it up in
the first week, as March 2008 NPD numbers show. But are Wii owners supporting the system's library enough?


From the New York Times article: "The average Wii owner buys only 3.7
games a year, compared with 4.7 for Xbox 360 owners and 4.6 for
PlayStation 3 owners," said a Wedbush Morgan analyst, Michael Pachter.
“It reflects the broadening of the demographic,” he said. “Nintendo’s
market doesn’t feel the same sense of urgency to buy every game that’s
coming out.”

First time gamers and the lack of third party Wii publishers
marketing outside of the hardcore videogame realm are a couple of the
problems cited. Nintendo is still driving the push with upcoming games
like Mario Kart Wii and Wii Fit in the weeks ahead. How's your Wii game
library faring in comparison to other consoles you own?


Read the full article "New Wii Games Find a Big (but Stingy) Audience" here on nytimes.com.

http://www.gamingbits.com/

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Mario Kart for Wii Video Review

IGN published a detailed review and a video review of the upcoming Mario Kart for the Nintendo Wii (Amazon).

Quote from the review: "For the first time ever on a Nintendo console, the online portion trumps the single-player offering, and we'll explain why. Both 50cc and 100cc races are fine in Grand Prix, though the exclusion of the Mario Kart 64-like cooperative two player GP is a serious misstep in our opinion -- you can certainly go in and create your own GP competitions, but they work separately from the normal GP cup progression.
Mushroom Cup is a bit boring, Flower Cup starts to mix things up with some decent track design, Star Cup really starts to take off with some superb levels and true innovation, and a Special Cup that rounds things off with one of, if not the, best Rainbow Road tracks in franchise history."
Read the full review and see the video on IGN.

Mario Kart for Wii ships in 6 days on April 27th. Pre-order now on Amazon.com.
Form : http://www.i4u.com/


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New Wii Games Find a Big (but Stingy) Audience

Nintendo sits atop the home video-game market. Its Wii, though less technologically advanced than Microsoft’s Xbox 360 or Sony’s PlayStation 3, continues to outsell those machines and is now in more than 20 million homes.

So why are retailers having so much trouble selling Wii games?

Take
Super Smash Bros. Brawl. It was one the most hotly anticipated video
games of the year; it sold more than 1.4 million copies during the
first week of its release, in early March, and broke records for
Nintendo of America.

“We certainly have a built-in fan base for
Smash,” said Denise Kaigler, Nintendo of America’s vice president for
corporate affairs. “I’m hoping that we can continue to generate success
and awareness of the game.”

But sales dropped more than 90
percent over the first four weeks, according to estimates from VG
Chartz, a team of analysts who study video-game sales.

Some major retail chains — including Wal-Mart
and Toys “R” Us — have already begun bundling the Smash Bros. game with
Wii machines for sales online, a sign that the base of hard-core gamers
who went looking for the game has been depleted.

Retailers
confirm the sharp drop. “We sold a couple thousand copies in the first
week,” said Xavier Pervez, assistant manager at a GameStop in Fairfield, Conn. “It’s dropped off significantly now, maybe 100 in each of the last couple weeks.”

Toys
“R” Us has instructed its sales staff to warn customers that some Wiis
cannot read the Smash Bros. disc, and to refuse to exchange the game if
customers later claim it is defective. Some parents who receive that
warning are just as happy to buy a different game instead. But Nintendo
claims few Wiis are subject to the malfunction, and Toys “R” Us sales
staff said few customers have been dissuaded from buying or keeping the
game.

“The number we got back for return was pretty minimal,” a
saleswoman, Christina Giori, said. “Maybe eight copies out of 500. It’s
something Nintendo’s really trying to crack down on.”

A number of
games that garnered critical acclaim in recent months, notably the
cartoonish action-adventure game Zack & Wiki and the off-kilter
action-adventure No More Heroes, have yielded disappointing sales.

Over
the first three months of the year, only three other Wii titles broke
the list of top 10 best-selling games compiled by the NPD Group, a
market research firm: Super Mario Galaxy, Guitar Hero III and Wii Play,
a sports game that comes with the purchase of a much-needed additional
game controller. The Wii may not be behind the success of all those
titles, though; Guitar Hero, for example, sold 2.2 million copies for
the Wii, but 2.8 million copies for the Xbox 360 and almost 5 million
for two versions of the PlayStation.

The problem is that, in
marketing the Wii, Nintendo cast a wide net and caught more than the
big fish. The Wii’s innovative motion-sensitive controller and a price
lower than the rival machines appeal to a broader audience than the
traditional market of young male hard-core gamers. Younger children,
women and older consumers, who historically have not been sought by the
video-game industry, have discovered video games through the Wii — just
not that many of them.

These new gamers are content with the
games they have, often going no further than the Wii Sports game that
comes with the machine. They don’t buy new games with the fervor of a
traditional gamer who is constantly seeking new stimulation.

The
average Wii owner buys only 3.7 games a year, compared with 4.7 for
Xbox 360 owners and 4.6 for PlayStation 3 owners, said a Wedbush Morgan
analyst, Michael Pachter. “It reflects the broadening of the
demographic,” he said. “Nintendo’s market doesn’t feel the same sense
of urgency to buy every game that’s coming out.”

“You don’t see a
lot of titles that reach 30 to 40 percent of the installed base,” said
a Lazard Capital analyst, Colin Sebastian. “My in-laws in Texas have a
Wii sitting on their living-room floor next to the TV, which to me is
kind of amazing. They have Wii Sports, a Brain Age game, Wii Play.
That’s about it.”

Part of the problem, analysts say, is that
other game makers have yet to embrace unconventional advertising
methods that can reach this broader audience. Nintendo did it by
promoting its memory game Brain Age on the radio.

“Advertising on GameInformer and 1up.com
just isn’t reaching this audience,” Mr. Pachter said. “When you make a
game like Zack & Wiki or Boogie, which turns the hard core off and
doesn’t reach the masses, then you’re in trouble.”

Still, not all
third-party publishers have found the Wii market difficult to crack.
Multiplatform games like Ubisoft’s Rayman: Raving Rabbids, a cartoon
action-adventure, have found receptive audiences.

Hudson Soft has had success with titles including Sudoku, crossword puzzles, jigsaw puzzles and fishing games.

“The
kind of person that buys a Wii is not the same kind of person that buys
a PS3 or an Xbox,” said John Greiner, the chief executive of Hudson
Entertainment, the North American arm of Hudson Soft. “You have to be
very specific when you design a game and target not only the gameplay
mechanics for that user, but also the marketing for that kind of a
product launch.”

Hudson has also benefited from an especially
close relationship with Nintendo. Hudson developed Mario Party 8,
consistently one of the Wii’s top sellers, and has been one of the
greatest beneficiaries of the Wii Virtual Console, which charges users
to play classic video games.

Nintendo itself seems primarily
focused on expanding this casual audience, while continuing to deliver
sequels to its most beloved franchises including Mario Kart Wii, the
latest incarnation of its popular driving simulator, which will be
released next week.

Ms. Kaigler, the Nintendo spokeswoman, says
the company hopes Mario Kart will serve as a “bridge title” between
casual gamers and core fans, with the help of a steering wheel device
into which a Wii controller can fit.

Wii Fit, an exercise game
due next month, is expected to receive more marketing dollars than any
game in Nintendo’s history, Mr. Pachter said — and the money will not
be spent wooing young men. “Wii Fit is just not aimed at hard-core
gamers,” Mr. Pachter said. “It’s definitely aimed at the Oprah crowd. I bet they sell a million units a week for every pound that Oprah says she lost on it.”

http://www.nytimes.com/

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