Wednesday, June 11, 2008

MS sees DS as "very viable" - Rare

Developers working on Rare's Viva Piñata game for DS have commented that Microsoft, which owns the UK studio, respects the handheld from rivals Nintendo.

"They see DS as a very viable platform," engineer Joe Humfrey told Eurogamer during a visit to the studio to play the game.

Since acquiring Rare in 2002, Microsoft has allowed Rare to maintain a handheld development team working on GBA and DS titles, although it has not published any of them itself. Rare has even made one game directly for Nintendo in that time - last year's Diddy Kong Racing DS.

However, in the case of the THQ-published Viva Piñata: Pocket Paradise, Humfrey pointed out that it's in the software giant's own interest to have the game appear on the Nintendo machine.

"They put the Viva Piñata franchise on TV to reach a broad audience, they put it on PC to reach a different broad audience, and they're doing the same thing with the DS," he said. "They're trying to widen the audience of the franchise, basically."

Lead designer Gary Richards explained that this wouldn't be at the expense of dumbing down the game, however. "We wanted to tie it in with the TV series more, we thought that would be enough to get the younger audience into it. But we didn't want to lose any of the depth that Pinata had," he said.

The developers explained that their main headaches in bringing the 360 and PC game to the dual-screen portable was simply squeezing the amount of content - animations particularly - onto the cart, but the DS surprised them with its technical capacity.

"We were split into two camps, those who thought we could do it, and those who thought we couldn't do it," Humfrey said.

"But I don't think we ever got to the point where we had to start taking stuff out of the game," added Richards. "And the interface was never going to be an issue," he added, alluding to the ease of use of the DS' touch-screen controls for a game like Viva Piñata.

Asked if the Pocket Paradise team had swapped any ideas with the developers of 360 sequel Trouble In Paradise, Humfrey said that they hand't - but might as well have done.

"We had some of the same ideas to solve the issues with the first game, because we were almost developing independently at the same time," he said. "For example, they've got 'just for fun' mode, which pretty much parallels the playground mode that we have."

For more on Viva Piñata: Pocket Paradise, head over to our hands-on preview.

From : http://www.eurogamer.net/

Review: High School Musical: Work this Out

In forcing myself to play through some of High School Musical 2: Work This Out (and it was a chore), I have but one question for Disney Interactive Studios: why did you bother?

This was definitely one of the worst Nintendo DS games I have played for a very long time and seems nothing more than a cash-in on the popularity of the movies.

True, I am not an HSM fan or the target demographic, but my 14-year-old daughter who has seen the HSM movies and saw the ice skating show when it toured here recently, had one word to say about the game after playing it: "Lame". I couldn't agree with her more.

A collection of mini-games, HSM2: Work This Out lets you play as Troy, Gabriella, Sharpay, Ryan, Chad and Taylor as they work at the Lava Springs holiday resort during their holidays.

Games include collecting wayward golf balls, closing and opening umbrellas and dancing all to the beat of HSM songs.

If the repetitive game play and blocky graphics doesn't get you first, then the repeated looping of HSM songs playing in the background surely will.

For fans of the series, this could have been the one redeeming feature of this game, but initially you've only got access to two tracks on your jukebox. You unlock more as you progress through the game unlocking trophies and collecting spinning records.

So for the first wee while you just have two songs repeating continuously and you can't turn it off at all. It gets annoying quickly.

To be honest, if a teenage girl who is in the target demographic doesn't like this game, then it's on a hiding to nothing. I can't recommend HSM 2: Work This Out, not even to die-hard HSM fans.

From : http://www.stuff.co.nz/

Intel’s War Gaming: A Blueprint for Security Success

Assessment of corporate security is a difficult but essential task.  Regardless of industry, most companies allocate their IT resources to maintenance, upgrades, support and alignment with corporate strategy.  While the necessity for improved security continues to be recognized as an important goal, its implementation by in-house IT staff is often inadequate.  Therefore, outsourcing in forms of Security as a Service, auditing, and third-party penetration testing and vulnerability assessments are commonly utilized as solutions

However, microprocessor giant, Intel implements its own threat assessment in its companywide exercise of "war gaming".  Featured in the fourth (and most recent)  issue of Intel's own Premier IT magazine, senior information security analysts Tim Casey and Brian Williams provide a good overview this program.  They have also authored this white paper on Intel's war gaming that delves deeper into its methodology.

These documents on Intel's risk assessment exercise read like a solid comprehensive program drafted by a leading security vendor.  Intel's Information Risk and Security Group has acquired a thorough understanding of threat assessment and developed an effective method for employee security training.  They have embraced a key component of security strategy that many organizations overlook: knowing defense is only half of the security equation, knowing the attacks is the other half. 

"...day-to-day job responsibilities typically confine internal staff members to the defender mindset.  Traditional security defense literature tends to talk in terms of amorphous threats, viruses, malicious code, and other impersonal terms.  But living breathing, scheming people are the ultimate threat and enterprises need to understand their motivations and techniques to defend against them."

After an initial assessment of valued assets, they look at the traditional areas of network and physical vulnerabilities and examine potential attackers, both from within and outside the company.  The decision is made to begin the war games, and then the fun begins.

Similar to its use by the military, they employ the role playing war game of attacking their own company.  Instead of having a group of security professionals act out the threats, they have chosen a creative, and often more realistic approach. 

"While traditional defense tests are conceived and run by the IT or security staff, war games pull in knowledgeable people-beyond the security experts-from across the company.   War games focus the attention of multiple experts on a specific attack goal, exploiting multiple vulnerabilities in unique and often unforeseen ways."

The diverse team of participants usually consists of 8 to 12 members, with one information security specialist assigned as the facilitator for guidance.  Based on predetermined areas of focus and needed support, specific war game scenarios are developed and played out by the participants.  The situations start out as general threat concepts, such as Intel's suggestions:

  • A disgruntled employee looks to steal your employee database (including names and social security numbers) for resale
  • Organized crime wants to hijack your product shipments
  • Industrial spies frequent an Internet café that's popular with your employees
  • A rival company targets your leading-edge engineering designs

Intel wisely recommends the use of at least two scenarios, a "most likely" and a "most damaging".  These critical situations are sometimes missed in conventional security assessments and audits.  Once the scenarios are defined, the attack team goes to work, plotting against their coworkers and supervisors, and using their collective knowledge of corporate operations to achieve their goal. 

The exercises can range from six hours to three days in duration, with a recommended day and a half limit.  I have no doubt in Intel's claim in the value of findings from the end results. This platform for corporate risk assessment is ideal for identifying unique threats and revealing new points of vulnerability.   Fortunately for participants, they're not responsible to fix vulnerabilities they discover (....very similar to many corporate policies regarding vulnerabilities discovered by security researchers).

I highly recommend reading their white paper, as I have just touched on a few aspects of this well designed program.

For those of you too lazy to read it, I offer you the anecdotal highlight: In one of the war games, the goal was to cripple a manufacturing production line.  While most of the team fixated on taking down the responsible servers, one of the team members, a factory worker, came up with a simple low tech idea. His solution worked, accomplishing what the rest of the team was attempting to do, without all the complication and cost of attacking the servers-- simply disabling the shipping label printer.

This blog did not receive any funding from Intel, nor am I biased supporter of Intel.  In fact, I'm looking forward to getting my hands on AMD's Turion X2 Ultra processor and before assigning a grade to Intel, I'm waiting to see if its going to "play nice" and "share with the rest of the class" the USB 3.0 specification.

From : http://www.networkworld.com/