Friday, September 5, 2008

Sony goes hunting for big game

On August 28, Sony released for PlayStation 3 in Japan its
long-announced, shrouded-in-secret game "Afrika," in which a single
player assumes the role of a National Geographic photographer on an
African safari to shoot wild animals in the grassland.

Each of
the player's photos is then judged on angle, target, distance and
technique, and the photographer is rewarded in "cash," which can be
used to upgrade his or her camera to models based on Sony's latest
Alpha-branded single-lens-reflex cameras and lenses.

The game's
graphics are effectively stunning, while sound effects include hooves
treading lightly on the savanna, as giraffes and antelope walk slowly
away once you've snapped that Sony moment.

"Sony is pushing the
game's art style in a much more photo-realistic direction, which is a
departure from most video games," says Ricardo Torres, editor in chief
of GameSpot.

"Rather than create a stylized, fanciful world,
Sony's Japanese development studio has pushed to create graphics that
match the real world."

If this exotic, close-up-wildlife simulation is fascinating to some, others find it lacking in that little something.


"The game looks excellent, the animals look smart, throw in some guns
and let's have some fun," comments CanadianCow on the Gaming Today Web
site.

Although players may encounter the occasional charging
hippo, Afrika's human characters never die, and the emphasis is always
on getting the best shot of the animals.

But what may be new to
Sony is hardly new to the rest of the gaming world, let alone to
current industry leader Nintendo. Just over the past few years, the
Japanese gamemaker has conquered a new generation of fans both young
and old with innovative applications and its trademark Wii wand.

Nintendo's own simulation games may offer comparatively lesser graphics, but they boast arguably better play.

Released in April 2008, Wild Earth: African Safari
allows up to three players to not only pursue photo-reporting missions
but to "play from the animal's perspective" by flapping and thrusting
their Wii remote. Just a few featured creatures include cheetah,
crocodile, ostrich, frog, vulture, meerkat, tortoise, bat, warthog,
wildebeest and hyrax.

And for the Jacques Cousteau in everyone, Nintendo's Endless Ocean
lets Wii divers leisurely explore the pristine waters of a fictional
tropical island. With no time limit, point system or possibility of
failure, the game even doubles as a screensaver if the remote is left
untouched.

Both Sony and Nintendo offer their own interactive fish tanks for more domesticated aquatic contemplation.

Sony's Aquatopia,
released in November 2007, was the first in a series of "interactive
art" titles for the PlayStation Eye, which captures players' body
movements.

Nintendo's Wii-controlled My Aquarium,
released less than a year later, not only lets you share or trade fish
with friends via Wi-Fi, it also comes in a Fantasy edition that lets
you "unlock" new fish -- as well as sharks, whales, dolphins and seals
-- just as long as you don't mix predator and prey.

"Games that
feature observation as a core component of their game play can be seen
as more accessible to individuals who don't play games all the time,"
remarks Torres.

"Whereas seasoned game players will have no
problem adjusting to more passive game play, you don't see that
crossover the other way around."

Nintendo niche


James Whittle, video-games columnist for Hong Kong's South China
Morning Post, agrees: "It seems Sony is going after the green
nature-loving crowd and gamers who like slower-paced games and
animal-simulation games like Nintendo's dog and cat pet-caring sims,
which pretty much created this whole new niche market."

The extremes of the gaming genres recall the classic contrast between Myst
and Doom some 15 years ago. On one side of the spectrum, the misty
island hiding secrets to be unlocked and alcoves to be explored; on the
other end, the subjective view of the single-handed gun shooting to
kill everything in sight for instant, unapologetic gratification.


While mainstream media traditionally milks the latter's
action-thrilling appeal, the former have always had their own loyal
following. Even Pokemon Snap, released in 1999 for the Nintendo 64, was based on offering players a maximum of photo opportunities of Pikachu and friends.


"Video games started off as non-violent, and then later on the violent
aspects came along," observes Whittle. "Nobody reads news reports about
the wonderful and pleasant gaming aspects of Hello Kitty Island
Adventure or Barbie's Beach Vacation," said Whittle.

And while
Sony may think it's onto something new and trendy in the name of very
good graphics -- it hopes to sell at least 100,000 copies of Afrika --
Whittle is more prone to call it game over for the PlayStation 3.

"The PS3 currently lacks the potential to draw in new buyers," he says.

"They are not putting out enough games for the console.
Over the last summer they had a couple of months where only one or no
games were released. With so many kids off for the summer they should
have been like their competitors, coming out with a few games a week."


For many PlayStation 3 owners, at least in Hong Kong, the console is
little more than a Blu-ray DVD player -- nonetheless, one clear
advantage it has over its gaming competitors.

But that's far
from enough to help Sony's console sales catch up to Nintendo, who has
sold 29.6 million Wiis worldwide in the past two years, twice the
number of PS3s. Microsoft has sold over 20 million Xbox 360s to date.

Torres, however, is more optimistic about PS3 software: "Sony's
upcoming 2008 titles span a wide range of genres that have a broader
appeal. Casual titles like Buzz and Singstar skew towards a broad audience, Resistance 2 is more for seasoned players, and unique new titles like Littlebigplanet have the potential to appeal to both seasoned and casual players."


Meanwhile, in terms of inspiring independent publishers to develop more
challenging games that take full advantage of PlayStation 3's
technological capabilities, only time will tell whether or not Afrika was the game that made the difference.

From : http://www.cnn.com/

Japan Club Nintendo Updates

Yet more reasons to be jealous of Nintendo fans in Japan; more unique
Club Nintendo presents that may never see the light of day over here.



The updates includes the second of the Game & Watch DS
Collections only available through the store in Japan, and a Music CD
featuring tracks from Nintendo's Touch Generations DS games.



Game & Watch Collection 2;





Nintendo Trump (playing) cards;





Touch Generations Soundtrack;





Mario and Luigi Pouches;





DS Lite cases;





Nintendo Pin badge;





Be sure to check out the official Site here.



Thanks to the folks at Neogaf.

From : http://www.cubed3.com/

AMD to launch two low-power desktop CPUs for low-cost PC market in November

AMD is planning to launch two low-power desktop CPUs – Athlon 2650e
and Athlon X2 3250e – under its UVC (Ultra-Value Client) product line targeting
OEMs in November, according to sources at motherboard makers.


The Athlon 2650e will have a core frequency of 1.6GHz and TDP f 15W,
while the Athlon X2 3250e will have a core frequency of 1.5GHz and TDP of 22W.
The two CPUs will be fabbed on a 65nm process and will only be provided to OEM
customers (initially), mainly for use in 2-3 liter desktop PCs.


AMD has already negotiated with vendors including Asustek Computer,
Acer and Shuttle, with products expected to show up on the market in
December.


In additional news, AMD is also planning to launch a triple-core
Phenom X3 8850 CPU using a 65nm process in early October. The CPU will feature a
core frequency of 2.5GHz and a maximum TDP of 95W. The company will also launch
a new Black Edition CPU in December.


The company's transition to 45nm is also reportedly delayed. AMD is
pushing the launch schedule of its 45nm quad-core CPUs (Deneb) to the end of
2008, however the launch is expected to slip to early January 2009, noted the
sources.


AMD declined the opportunity to respond to this report saying it
cannot comment on products that are not launched in the market yet.

From : http://www.digitimes.com/